A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Null Void beams definitely became very popular. For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. But combined with plasma, neutron or lances it is a really useful weapon. I think you get the chance to roll it after researching the dimensional portal project, but the null void dimension itself guarantees it as a research option. com - Charter Arms "Chic L. You don't need this mod if you onl. Related wiki Synthkind. I would think it's a later gun tech because +400% shield damageUseful link – >stellaris tech tree [turanar. Most of the time you don't have null void beams. #3. 7 with a 200% boost so it averages 91. Late-game having all your weapons use one type of damage repeatable is very favorable, too. Jump to latest Follow Reply. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Your expanded tech mods have really. concentrated entropy beam. By the time null beam ships get into range- many shields will be destroyed by neutrons. View attachment 441677The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. All Discussions. Shields can generally be wiped out easily with a few null void ships or kinetics. WealthyAardvark • Shared Burdens • 4 yr. Null Void beams are actually good. 712 14. R5: Got doorway event and null void. 建造模板 (Construction Templates) 行星建造速度: +50%. Is the railgun better than the null void beam against shields?Compatible with Stellaris 3. It's a minor edit of the FX files. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. The End of the Scourge: crisis. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must. Not sure if this is "meta" or. tl;dr bigger = better most of the time, rush cruisers with hangars, then rush battleships with X slots and never build a cruiser ever again. S. paradox pls fix. Don't you get the null-void-beam tech from it? 400% dmg to shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. The Unbidden use weapons called Matter Disintegrators which are similar to beefed-up lasers, including their weakness against shield. (65. (special exceptions are events like the Null Void beam)My null void beam is 400% effective against shields with an avg dmg of 13. now I'm making ships to defend. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Null Void Beam is a weapon module for small, medium or large slots. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you. WealthyAardvark • Shared Burdens • 4 yr. So large laser battleships will utterly shred covettes. Now that we can aggressively alter the genetics of other empires a Qu playthrough seems much more achievable! It’s a shame you can’t seem to scramble a species’ other traits with the Devolving Beam though. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. Related wiki Zherra. I'm going to unlock destroyers soon and for my corvettes I have lasers or null void beams to choose from. List of all technology ids in the game to be used with “research_technology” console command. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. It's the 2nd best anti-shield weapon in the game, right behind the large-slot-only kinetic artillery. If you're going to go with artillery NL Frigates, give their small slot missiles. 39x4? Also, I have a weapon that does 150% shield penetration. So with an artillery computer to stay at range, the S-Slot will never fire unless you put missiles in there. and if you didnt have any shields their lasers were just cutting you to ribbons. 组件分类. Only I, Vor, know the true power of the Void. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. io] What's new-Added Null Void Beam research -Added ability to research Gateway tech without having gateways in borders (meaning you can construct gateways even if you've disabled them from start) -Added late-game alternative to research telepathy Enjoy! P. Energy Siphon is early game, and Null Void Beam is an extremely rare drop so we don't count this any further. Kinetic deals with shields, not energy EXCEPT the null void beam, be careful about that. I just want the Null Void. 9 that merges the various incompatible game rules and scripted triggers added by mods. 6. 35 a day against armor or hull. This tiny and relatively non-invasive mod replaces the Gateways introduced in Stellaris 2. 39 per the wiki with a 500% boost, so call it 67 on average against a shield. With a few repeatable techs on Energy weapons, Null Void Beam is a strong hard counter. Extradimensional Weaponry:Compatible with Stellaris 3. For such exotic weapons I think they should look exotic. * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. Aug 13, 2021. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. Tech advanced metallurgy 1. Mass driver path can kill void clouds. I would think it's a later gun tech because +400% shield damageUnbidden advice. 097. I'm wondering if I should replace my null void beams with the level 4 railguns. ""," tech_perdition_beam:0 "Perdition Beam""," tech_perdition_beam_desc:0 "A massive array of linked energy amplification conduits that fires a beam of unprecedented firepower. #2. List of resources. 23 TopTheropod Democratic Crusaders • 8 mo. The AI is "smart" enough that even if it's prioritizing energy hard enough to go. Also might perform 'slightly' better as anti-shield once you get into repeats. Dec 29, 2018 @ 7:30am Well that's the thing: if you consider the price of the weapon which is very cheap. Neutron Launcher has 45-120 range and a narrow firing arc, while all S-slot weapons except the Null Void Beam / Energy Siphon and Missiles have no more than 40 range. It's the 2nd best anti-shield weapon in the game, right behind the. Is the railgun better than the null void beam against shields?as title says397 votes, 24 comments. April 22, 2019 Travis Scoundrel 0. Vodafone. 3. . 25 with a +300% bonus (so basically 10 average damage) vs shields, but it is -25% for armor and hull, and seems best used to take advantage of its ludicrous weapon range. At that point it actually is fantastic because no normal weapon. What links here; Related changes; Special pages; Printable version; Permanent link; Page information414K subscribers in the Stellaris community. To open the console, press ~ and then enter “research_technology (technology_id_here. I think you get the chance to roll it after researching the dimensional portal project, but the null void dimension itself guarantees it as a research option. It is absurdly effective against shields but highly ineffective against both armor and hull. Not to say Stellaris must follow history/be realistic, but it would give carriers a distinct advantage over other weapon systems. It's random and the options are rerolled every time you finish the previous research. Edit: woops nope. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. 5 / 4. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. as title saysA searchable list of all event codes from Stellaris. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. Apr 29, 2021; Add bookmark #9However it lacks a bit in term of range against armor/hull. Third option seems flawless as unbidden don’t use point defence. ago I haven't tried the Null Void beam, but I had battleships loaded with. • 26 days ago. Last edited:. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. Small weapons have better tracking but lower damage. 4 dps vs shields and much better performance vs everything else. If you go into the system-level view and select a colony. If you're getting the option of these from an event, I'd pick null void beam because it won't show up normally in the tech tree. Even with the artillery computer + launchers. Also added the Enigmatic Encoder afterwards with little improvement. Report. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). null void beam looks so cool in the icon but looks so ass as a weapon. If you have kinetic weapons researched, use those instead. The moment we meet aliens, it would be quite an eye opener and stellaris gets the updates we need for a 4x SIM. I just wish that it came on a lot more often than it does now. png 52. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. April 22, 2019 Travis Scoundrel 0. Starfighters! [3. Must use Rare Crystals to build. Ascension perks. Aug 13, 2021. I hope to get some feedback from this great community too. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. yuzhonglu Dec 7, 2022 @ 11:46am. Cruisers dominate midgame, and M lasers with M kinetics or a Null Void Beam is the way to outfit them. xlsxNull Void Beams are generally outclassed by kinetic weapons, but the cost of researching them is a tiny fraction of the cost of kinetics, allowing you to ignore that entire tech path for massive engineering research savings and still have a good option to hit shields. Also fixes the Null Void Beam icons. Ultimately went Kinetic on Battleships and Plasma on cruisers. 4880804. Null Void is an extremely situational weapon. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. All trademarks are property of their respective owners in the US and other countries. Reply Averath Platypus • Additional comment actions. 6 Ancient. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. This is not negotiable. this is why. Also, lasers look really cool. The latter part is case sensitive, you can copy and paste that into the command console. Not that big of an issue. 暗物质偏导护盾 (Dark Matter Deflectors)Stellaris. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. 大型太虚光束 Large Null Void Beam. 6 Ancient Saturator Artillery; 4 Explosive weapons. viirinsoftworks. Also, other opponents will have different defenses and that will effect what you should use on your ships. paradox pls fix. Null Void Beam, Good or Doodoo? (On Console, Overlord dlc update for the pc homies) Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. We must bolster this DLC to keep Stellaris sailing smoothly to get *any* of our ideas. However, as this post shows, choosing between the two weapons is a little more convoluted. You can counter build. Into Stellaris? Join the community. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. If you're going to go with artillery NL Frigates, give their small slot missiles. Null Void Beam: 6000: 2 Null Void Beam The Doorway. Component SmallResearchers produce 0. Belhedler. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. Its modifiers are +400% to shields and -75% to both armor and hull. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. For example, if every void cloud is destroyed before you've reached them, is it still possible to unlock their weaponry?Crystalline infused armour is for hull and cloud lightning passes through armour and shields,I don't know where you got the Void from but unless you're talking about Null void beam what are you can get it after one of a few outcomes when you find a dimensional Rift on one of your colonies quite possibly the First what null void Beam does is that it passes right. being ineffective at damaging either. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe United Nations Space Alliance (UNSA) is an international political organization that handles matters related to trade, travel, land claims and all efforts relating to human space colonization. I'm wondering if I should replace my null void beams with the level 4 railguns. Starfighters! [3. Materialists are no different, but just have reduced odds of rolling psionic theory. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. 3 beta branch (checksum 1960) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. 3424486444. Posted by 3 years ago. This article is for the PC version of Stellaris only. Energy Siphon (Tier-1), and Null Void Beams are in the same boat as Mining Lasers. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. Fleet setup should max out shields defensively, and ignore armour damage offensively. I would think it's a later gun tech because +400% shield damageThe rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 0: Event fires every game I settle planets to any degree. png 52 × 52; 7 KB. HOWEVER. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. 9 "Caelum" Release Date. fighting with a starbase with a fleet means yer guys were firing on both. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. I would think it's a later gun tech because +400% shield damagePropulsion Proponent Proclamation. shields) and have longer range than plasma at all sizes. 这种屏障是由一群灵能专家用纯粹的灵能生成的。. It. 0. The Null Void also has really good range (artillery range on L slot); this makes it way better in combination with other energy weapons than kinetics. 2. Active Wikis. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A NotaSkaven5 Rogue Defense System • Additional comment actions. And secondly, it makes my sensors better, giving me more vision over my enemies. Example: research_technology tech_starbase_3. Get Amino. All codes for the game: The main list. If playing with the Void Dwellers origin (AI empires can't trigger it) then there is a 1% chance that during the. 2. Beware that armor has significantly more cost and upkeep. Average damage by the Null beam is 13. 4 - Find an alternate version of your empire, where they have warp FTL, and galactic civilisation is threatened by warp beasts. I'm wondering if I should replace my null void beams with the level 4 railguns. paradox pls fix. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. Love em even more now; those and the null-void beam. 1 Regular Strike. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. 111 votes, 40 comments. A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. This mod does just that! Replaces the vanilla values for extra dimentional weapons A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810, 9815. Members Online • Daft_kunt24. It is currently opposed by the Mars-based Settlement Defense Front. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。 The null void beam I found is an interesting weapon, especially in the repeatable-end game since you can offload all you damage boosts to the limited physx tree letting you focus on armour or mineral income in the polluted engineering tree. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. 3] [1960] Null Void Beam research unexpectedly available Game Version 2. One hull technology gives corvettes another 100 hull (for free) while one armor technology gives them only 15 per armor slot (for 3 alloys). Stellaris @StellarisGame. It is absurdly effective against shields but highly ineffective against both armor and hull. Nope, same as always, not much, if anything, changed in the meta of Stellaris for a long, long time. 3 Swarmer Missiles; 4. Some content/events might be disabled without dlc. This is why I go for Plasma, since most guardians, threats and fallen empires are tanky as F. Base damage is much less than the KA. ago. Null void beam (S, L, M) - can be obtained via researching void. The AI almost always loads PD, so I generally. Store Mods Forum Launcher Mods Forum LauncherIt is absurdly effective against shields but highly ineffective against both armor and hull. Masked Ermine. An L-slot Kinetic Artillery deals 91. If you go into the system-level view and select a planet, and then use the command add_anomaly DISTAR_BRAINSLUG_CAT that'll put the Brainslugs there. For the record, in stellaris 2. Thread starter Synergy2255; Start date Nov 28. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. Researchers produce 0. Marauders. All rights reserved. Aspect of the Void: 6 32x Null Ovoideffect give_technology = { tech = tech_lasers_2 } All technologies are listed somewhere in the common/technology folder. as title saysas title saysas title saysThis article is for the PC version of Stellaris only. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. However I have been dealing with an issue of failing the psionic shield event after save scumming. Vodafone. Usage. Well, Null Void Beam alone is a terrible idea. For one, it allows me to keep a tech lead, and keep tech that is unobtainable by normal research to myself, instead of giving everyone in the galaxy null void beams after one war. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Rock Dec 7, 2022 @ 12:15pm. I don't want the other events really. Question. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters. 2 added the Portal to Dimension [X] planet event that may contain a pathway to a mirror universe (trade), null void (antimater/void beam weapon). Toggle signature. Related wiki Zherra. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. All rights reserved. Hit and Run doctrine now provides +2 Disengagement Opportunities rather than +1. Mass driver + plasma still is the best overall choice. The Null Void Beam is an energy weapon that's good against. But most of the time there's a focus on one of those two, either by having better tech in one category or some other factor. Average damage by the Null beam is 13. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. Question regarding null void beam. The same goes for Stellaris too, the main reason Battleship artillery was so strong is because they would never get hit in. 解锁特性: 合成人劳力. 中型太虚光束 Medium Null Void Beam. 2. The bad news: It took around 2 seconds to lose 50+ Frigates in every fleet. 1 Mass Driver; 3. This command will research the technology type with the specified ID. Get Amino. And they are exclusive to Cruisers and Frigates. Null void beam is the best early game weapon against shields. One way to get around this is with Shield bypass weapons like the Arc Emitter and Cloud Lightning, but their DPS is much lower so they only make sense if the enemies have massive amounts of shielding. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining. © Valve Corporation. Steam Workshop: Stellaris. It would be interesting to see a version of Stellaris where you literally could not research the entire. This is my attempt to sort out some things and get rid of confusion. 8K 55K views 1 year ago One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. com - SIG P250 2SUM 9mm Pi. To open the console, press ~ and then enter “research_technology (technology_id_here. Tech administrative ai. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Todas as marcas registradas são propriedade dos seus respectivos donos nos EUA e em outros países. 4. The problem of null void beam is that it's bad both early and late. It is one of the most powerful weapons but often over looked because of it's rarity and the fact that knocking shields down really isn't as good as ignoring them (missiles, fighter craft, disruptors, cloud lightning), unless you have Matter. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Exarch_Alpha Jan 27, 2019 @ 1:40pm. These are efficiency against armour or shields it seems so I'm guessing it's like lasers vs armour or kinetics vs shields or plasma vs hull ? Say level 5 lasers with a. There is a lot of padding that could be done, but those are the obvious choices. Null void beams vs disruptors vs strike craft and missiles. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. Also, other opponents will have different defenses and that will effect what you should use on your ships. I would think it's a later gun tech because +400% shield damageEvery ship uses both, at least normal empires do. It's crafted with 128x Null Sphere and 32x Enchanted Obsidian. The range of a M-Slot Null Void Beam is about as far as the range of L-Slot Plasma or Laser weapon. Its average damage also appears to be on par with a tier 2 energy weapons like blue laser so late game it looks pretty trash as well. Tech adaptive combat algorithms. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. #3. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 3 Stellaris Tech Id List – C to E. ago. This is a pretty common situation. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. You have 2 planets? You start with 3 freebies Reply. 39 * 500% = 66. Tech adaptive bureaucracy. And secondly, it makes my sensors better, giving me more vision over my enemies. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThis mod is a global compatibility patch for Stellaris 3. Null void beams vs Kinetic Artillery. I got a tech that gave +400% shield damage out of it. If you have (for example) Destroyers with 1M Null Void 4S Plasma (or 1M +2S Plasma), that will likely dominate in the. 4 Kinetic Launcher; 3. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. I’ll have the only empire in the galaxy with access to another dimension made up of pure entropy and yet, my null void beam isn’t really any better than comparable standard weapons. 4. Many thanks #2. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. Follow @StellarisGame. Null Void Beam is a weapon module for small, medium or large slots. 0. Even at 400% increase and 50% decrease, Neutron= 500+ dmg, while Void= less than. The Voidspawn is one of the most devastating enemies in Stellaris, and can only be defeated by an exceptionally powerful or well-designed fleet. 花费:52. The null beams have double the range of the stormfire (60 - equal to the medium plasma) and do a bit more damage to shields. The Plasma then starts doing its work when your fleet may have. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Spaceborne aliens. Wind. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A oldent85 Science Directorate • Additional comment actions. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 4 Torpedoes; 4. 7 Technology List – T to Z. If Iroquois started the war then enforce peace on Iroquois. The objective is to expose them to field conditions before flipping the switch to make this. I really don’t know what the point of Null Void Beams is, especially as a reward weapon. Kinetics (except for Autocannon) have pretty good range although still a bit lower compared to Matter Disintegrator . ago. Null void beam x35.